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Advanced Paths Functions in GameMaker Studio

admin by admin
July 1, 2020
in Uncategorized
15
Advanced Paths Functions in GameMaker Studio



Ready for an intermediate GMS course to grow your skills? Check out my new course: Smarter AI isn’t out of reach! With these built in advanced functions, path finding can be accomplished quickly and easily. Let’s take a look at them now. Follow along in GMS 1 or 2!

Check out my GameMaker Studio course on Udemy for only $9.99:

Finished project w/ comments (zip and .yyz) —

Connect with us on Twitter @BeyondUsGames
Support us on Patreon @ www.patreon.com/beyondusgames

Intro Music: Intro For A Nonexisting Video Game by Captive Portal

Nguồn: https://rantbit.com

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Comments 15

  1. Robert Caldwell says:
    2 years ago

    Ug, it's disheartening when I see tutorials with obvious memory leaks.

    Reply
  2. That Guy says:
    2 years ago

    I had my volume up high, your intro made me jump.

    Reply
  3. Tomekeeper says:
    2 years ago

    That was very well explained and demonstrated cleanly. I appreciate it! This helps a lot.

    Reply
  4. MR ALEX says:
    2 years ago

    that intro

    Reply
  5. gelatinous games says:
    2 years ago

    hey so ive got this set so that when the player obj get withing a range of the enemy the enemy will begin to chase it, and if the player leave the range the enemy stops. my issue is that the enemy doesnt stop, but instead tries to get to the last made path end so to speak and ends up going in small circle or bouncing randomly around the area where the player was. any way to fix this? perhaps a way to destroy the created path?

    Reply
  6. Aaron Huggins says:
    2 years ago

    Is it possible to attach a path to follow the mouse_x and mouse_y or an object then have an travel around that path?. My experiments have fail and I'm struggling to come across anything similar. Previous I just made my own path in an array by using a path would give me more built in functionality

    Reply
  7. malte svensén says:
    2 years ago

    i copied the exact code in the video so that the enemys would walk around walls but they just walk through the walls really slowly. do you think you could help me?
    code: if instance_exists(obj_player)
    {
    mp_potential_step(obj_player.x,obj_player.y,spd,false)
    }
    spd stands for the speed that the enemys walk.

    Reply
  8. Jhon M says:
    2 years ago

    please export to gms 1.4

    Reply
  9. Clean Crown says:
    2 years ago

    how can i make my object rotate if its on a path

    Reply
  10. InvertedSeal says:
    2 years ago

    How the eff do you not have more subscribers? These videos are great! <3

    Reply
  11. Taencred says:
    2 years ago

    I just can't get my object to stop animating when it has reached the end of the path. It's not responding to speed, but it's responding to direction. I feel so stupid at the moment..

    Reply
  12. Larry tesla spacex boring Lawrence says:
    2 years ago

    thank you for gamemaker video

    Reply
  13. Rob Zimmerman says:
    2 years ago

    Great video(s) – been really enjoying them as I learn GMS. Am I correct in assuming the next video you'll be using tilemaps with the mp_grid calls?

    Reply
  14. FourTh Kim says:
    2 years ago

    It's possible to use this tutorial on Game Maker 1.4 ?

    Reply
  15. Aditya bhadkamkar says:
    2 years ago

    can you make a video for platformer enemy IA, like detecting and following player, with maybe paths too, love your videos . thanks !!!!

    Reply

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