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Game Maker Tutorial – Path Finding Advanced AI

admin by admin
July 6, 2020
in Game
30
Game Maker Tutorial – Path Finding Advanced AI



Make Video Games 2018 ►

In this video I we learn how to create path finding AI that can find the player. If you have any questions then be sure to leave a comment or contact me on twitter; realtutsgml. If you learned something then be sure to leave a like, comment, and favorite.

I’m the founder of codingmadesimple.com that hosts high quality, fun to learn and straight to the point course material for game developers. I’d really appreciate it if you’d check out my content.

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Have fun learning!

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Comments 30

  1. ğ says:
    1 year ago

    thanksalot

    Reply
  2. Luke AP says:
    1 year ago

    This is good. However.
    To those looking for a more in depth ( and memory leak free ) AI pathfinding tutorial,
    A better video would be: https://www.youtube.com/watch?v=LUw78Tk70bM ( Still applicable to GMS2 )

    Reply
  3. Chris Richardson says:
    1 year ago

    Enemies moving through the walls diagonally is my big problem right now

    Reply
  4. chris rosa says:
    1 year ago

    Yea I like how the enemies slightly go through walls. Looks like shit.

    Reply
  5. jayesh baviskar says:
    1 year ago

    This is AI? are you Kidding?

    Reply
  6. chris rosa says:
    1 year ago

    why is it not working i did everything exactly the enemy goes through the walls

    Reply
  7. Fritz Ritz says:
    1 year ago

    nice one small video and all what i wont

    Reply
  8. Tobias Boss says:
    1 year ago

    Do you have a tutorial for advanced path finding in physic rooms?

    Reply
  9. Kaliotto says:
    1 year ago

    I know this is a pretty old video, but anyway… 🙂 Is there a way to avoid red squares overlapping the corners as they turn? I mean in Gamemaker Studio 1x

    Reply
  10. P3HWN1E says:
    1 year ago

    how would i make the enemies avoid eachother instead of walking through eachother. if i do the add instance thingy for the enemy the wont move at all.

    Reply
  11. Dukefazon says:
    1 year ago

    Wow, this is really cool and simple. I remember writing my own pathfinding algorithm in Flash, it worked but it was a lot of coding. This is much easier. Thanks!

    Reply
  12. blah979 says:
    1 year ago

    Awesome worked first time with GM2.

    Reply
  13. normal_boy says:
    1 year ago

    Thank you for the tutorial, it worked very well!

    Reply
  14. Nicholas Smith says:
    1 year ago

    I wanted to point out that this only works if the objects doing the pathfinding are the same size or smaller than the grid cells. If your object is larger, it will partially ignore collision detection. For example, if those spr_enemy were 32×48 pixels, they would go through the wall by 16 pixels. I haven't figured out a way to account for it just yet.

    Reply
  15. Triton Mosquito says:
    1 year ago

    I wanted to like the video but it currently has 666 likes and that's awesome, so… I'm putting a comment instead.
    Your video really saved my life, thank you for keeping it simple and clear !

    Reply
  16. Antares says:
    1 year ago

    Perfect tutorial with clear instructions ! Everything worked, however, is there a way to force my obj_enemy to actually avoid obj_wall ?

    Reply
  17. Michael Milburn says:
    1 year ago

    This video is so good/useful. Thank you.

    Reply
  18. Quarel Polinese says:
    1 year ago

    Omg thank you <3

    Reply
  19. Jori Bremer says:
    1 year ago

    Hi, I have a problem, my game runs very slow (some memory issue) after I try out this code (in a test (room is 1980 width and 1080 heith it runs fine ) but in my game room (about 50000 width and 20000 height the game is very slow, is it better to change the step event to a create event ?

    Reply
  20. earthpigjr says:
    1 year ago

    My enemy will move towards the player, but will stop when it hits my object obj_wall and not attempt to maneuver around it. Just so you know I am making a top down zombie shooter and my obstacles use obj_wall as its parent, does anyone know what the issue is with my enemy?

    Reply
  21. Matheus Carvalho says:
    1 year ago

    And how can I make so the monsters don't overlap?

    Reply
  22. Vendettaseve2 says:
    1 year ago

    Spacebar, pls.

    Reply
  23. Zoiskiee says:
    1 year ago

    Awesome!!! Thank you so much!

    Reply
  24. Jonatherin Gaming says:
    1 year ago

    I need help! I made an enemy that shoots bullets (when the player is within a certain distance) that hurts the player. The problem is if I'm below the enemy he still shoots cause Im just using the "distance_to_object" script. I want it so if the enemy can see(not through walls) me and im a certain distance from him he will shoot. So this guy on another video said make a line in the direction the enemy is looking that keeps going in that direction untill it hits a wall or the player. If it hits the player and the player is within a certain distance then shoot. I have no idea how to make this line thing. Plz help

    Reply
  25. crimsonBen says:
    1 year ago

    Nice, but how do we prevent that object overlapping over the walls??

    Reply
  26. Harsh says:
    1 year ago

    this doesnt work i followed it

    Reply
  27. Sven Boeckx says:
    1 year ago

    i have like a game with grid movement so how do i make them with a grid

    Reply
  28. Cameron D4Chin says:
    1 year ago

    the video length, 4:20 eh?

    HEHE

    Reply
  29. Scull says:
    1 year ago

    There you have your 10 likes xD

    Reply
  30. SnowInfinity says:
    1 year ago

    Beautiful, you got a new sub and a like!

    Reply

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