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UE4 Tutorial: First-Person Player Pawn (Part 1)

admin by admin
July 5, 2020
in Game
49
UE4 Tutorial: First-Person Player Pawn (Part 1)



In the first part of this short series, learn how to create a functional and game-ready First-Person player pawn, starting with setting up the pawn and weapon blueprint and creating an animation blueprint from scratch. Topics covered: Asset handling, material creation, skeletal meshes, animation blueprints, player pawn blueprints, child actors.

NOTE: The assets in the download pack are provided free of charge for non-commercial use only.

LINKS:
Assets Download –
Part 4 –
Part 3 –
Part 2 –
Part 1 –

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Comments 49

  1. Ismet Fitri says:
    1 year ago

    This is awesome! I've been waiting for this tutorial video since last year. Finally you made it and I cant wait to watch the next episode from you! Thank you so much!!!!!!!

    Reply
  2. KingKevLP says:
    1 year ago

    In the end there is no animation for me, only the standard hand –__–

    Reply
  3. oberegene 69 says:
    1 year ago

    When landing it doesn't instantly go back to the idle state. Can anybody give me a solution?

    Reply
  4. Mike Holmes says:
    1 year ago

    And There it IS ! no Hands texture !

    Reply
  5. Federciuc Octavian says:
    1 year ago

    17:10

    Reply
  6. Thomas Fancher says:
    1 year ago

    can you put these assets in a game? Can you monetize them?

    Reply
  7. NightMore says:
    1 year ago

    can i get your help?

    Reply
  8. Reducedcrowed138 says:
    1 year ago

    I cant find the rest of the FPS arms
    please help

    Reply
  9. JXGaming says:
    1 year ago

    if you dont know how to load in the animations THERE IS ACTUALLY A PART 0 search for it

    Reply
  10. Pro Gamer says:
    1 year ago

    can anyone help me "when i import models form turbosquid the model comes into parts" plz help me out

    Reply
  11. ObZios Wants a code says:
    1 year ago

    I don't have the FPS Arms animations, only ones for a gun or the knife

    Reply
  12. Excuse me Wth says:
    1 year ago

    just made my own gun model in blender, working on more models, the design I want is low poly so I can port it to mobile and work on pretty much anything, maybe a toaster

    Reply
  13. Raven Hall says:
    1 year ago

    what engine version?

    Reply
  14. Tarık Çetintaş says:
    1 year ago

    hey i maked all things u do with my own animations and models thanks its very useful but i have question i want to add real run animation not walking andd how to attach my run animation to shift key from blueprints(my character already have walking animation)

    Reply
  15. LordDebino says:
    1 year ago

    hey uh my anims dont do anything when moving and my weapon doesnt spawn

    Reply
  16. stephen edwards says:
    1 year ago

    hi after i import the animations, how did you get the montages. is it as simple as to make a montage and then open it and pick the anim you need?

    Reply
  17. Jashet Singh Ahluwalia says:
    1 year ago

    YOU ARE THE BEST!!!!!!!!!THANK YOU SO MUCH.

    Reply
  18. Zondyz says:
    1 year ago

    I did get all you got can you plz help me

    Reply
  19. Zondyz says:
    1 year ago

    When i downloaded it and took it into studio i didnt get everything you have can you plz help me?

    Reply
  20. Azmain Haque says:
    1 year ago

    Doses this have Damage

    Reply
  21. Five Film's says:
    1 year ago

    how to implement to the Event Blueprint Update Animation DIrection and Speed variables when you using blendspaces? Please HELP

    Reply
  22. Varun Verma says:
    1 year ago

    There's no FPS idle or run animation.? I deleted all arms_ anims and then re imported then and placed fps_arms_rigged as skeleton yet there's no such animation for idle or run. All animations that have "arms" in them are all the ones with Guns only. Nothing of just arms. What to do ?

    Reply
  23. J Mad says:
    1 year ago

    Brooo u are awesome, I’ve done all other peeps tutorials urs is epic better then alll. Butt plssss add ai that u can shoot n they shoot u, that would make u a corona god…ur tutorials are really making this lockdown bearable, will you take a moment and giver for us us noobs, it’ll be awesome thanks man

    Reply
  24. Alperen says:
    1 year ago

    fucking bastard

    Reply
  25. Alperen says:
    1 year ago

    17:23 There is not exist FPSArms_fire_anim. You are cancer

    Reply
  26. Patrick Lherisson says:
    1 year ago

    Materials and animations will not download into UE4, the skeletons conflict. I am using 4.24, any idea why?

    Reply
  27. KeyC0de says:
    1 year ago

    So you set the bone itself as the socket? I didn't know you could substitute a bone for a socket. Good one.

    Reply
  28. Collapse TV says:
    1 year ago

    For anyone looking for a ready to go FPS Online Multiplayer Template for UE4,here you go. https://gum.co/dFQpY Hope that helps some out .Good luck on the game dev everyone.

    Reply
  29. Walter says:
    1 year ago

    EPIC!, Just EPIC

    Reply
  30. Obama'sHugeWang says:
    1 year ago

    how do i import the assets?

    Reply
  31. Sam says:
    1 year ago

    That accent had me rolling sorry. Great tutorial though thanks

    Reply
  32. Mashud Raihan says:
    1 year ago

    This is awesome I need first person a third person change able tutorials please help

    Reply
  33. KRISKATA says:
    1 year ago

    when i download the assets where i have to place them ?

    Reply
  34. BangHC PJBS says:
    1 year ago

    Hi…could you help me….I can find fpsarms_rigged_skeleton, because when i want to import it, UE said failed to merge bones. Failed to merge skeletalmesh 'AK_reload_anim'

    Reply
  35. Joran ,Wedzinga says:
    1 year ago

    My weapon spawns wrong because the barrel is in my head, do you know how I can solve this?

    Reply
  36. Joran ,Wedzinga says:
    1 year ago

    Is this working for third person character?

    Reply
  37. madcyborg says:
    1 year ago

    Hey! Could I use this tutorial for Third Person? Thank you for these amazing tutorials!

    Reply
  38. AntiC4mper says:
    1 year ago

    Don't try to import everything all at once, just import as needed as you encounter each asset in the video. This especially applies for animations which require skeletal meshes exist before importing or it asks you and if you assign a default mesh it becomes a huge headache.

    Reply
  39. CritCr1s says:
    1 year ago

    6:34

    Reply
  40. Majd Nassar says:
    1 year ago

    can you please make tutorial how can i make asset for weapon

    Reply
  41. AntiC4mper says:
    1 year ago

    thanks man, awesome video!

    Reply
  42. IXION Gaming says:
    1 year ago

    Does anyone knows How to import that animation file ,that arm idle FBX file is not importing

    Reply
  43. Terex says:
    1 year ago

    There is nothing in my asset browser i need help

    Reply
  44. AntiC4mper says:
    1 year ago

    how do you import the assets…

    Reply
  45. Finestly says:
    1 year ago

    Thank you <3

    Reply
  46. BarniDW says:
    1 year ago

    Somebody, please give me the project! My project didnt wokr :C

    Reply
  47. Techy wizard says:
    1 year ago

    please show how you imported animation and other stuufs

    Reply
  48. chris says:
    1 year ago

    wow you really know your stuff

    Reply
  49. lles Beatz says:
    1 year ago

    I got isinair, ismoving error plz help

    Reply

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