In the first part of this short series, learn how to create a functional and game-ready First-Person player pawn, starting with setting up the pawn and weapon blueprint and creating an animation blueprint from scratch. Topics covered: Asset handling, material creation, skeletal meshes, animation blueprints, player pawn blueprints, child actors.
NOTE: The assets in the download pack are provided free of charge for non-commercial use only.
Assets Download –
Part 4 –
Part 3 –
Part 2 –
Part 1 –
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